This post contains very small spoilery details.
I waited three years for Night in the Woods, a side scrolling adventure game released this past week by Finji (Panaramical, Feist, Overland). It was the product of a successful 2013 kickstarter, a team of overtly talented and wistful designers and developers including Infinite Fall founders Alec Holowka and Scott Benson, and of the inexplicable nostalgia that comes with being a college aged person somewhere between the terror that is adolescence and the uncertainty that is adulthood.

Night in the Woods does not, however, explore college life. In fact, none of it takes place in a college setting. Most of the characters, save for the playable main – a twenty year old black cat named Mae and recent college dropout- , opted out of going away to school in the name of exploring a non-academic lifestyle. Sometimes, it appears that this is by choice while other characters have been forced to remain in their hometown (a failed mining community called Possum Springs) out of pure necessity. This returning-to-hometown vs. having never left reveals what Night in the Woods really seeks to explore: how friendships mature and change when life paths diverge and then converge again later in life and how as we age mental health does not become easier or clearer or something more comfortable to live with. Night in the Woods explores queerness and the disillusionment of youth versus the disillusionment of adulthood. It explores how it feels to be young in an aging town where nothing appears to be moving in any direction at all.

Much of Night in the Woods is mundane. Mae wakes up every morning and goes to sleep every night. She IMs her friends via her laptop after spending an entire game-day getting a porn pop-up virus removed from its hardware. Mae talks to her mother over coffee whilst sitting on the kitchen counter. They discuss the small changes that have taken place in Possum Springs, money problems, and the mysterious reason for Mae’s dropping out. At night, she watches television with her father, a recovering alcoholic who appears to spend every evening in the same place doing the same thing. Mae’s neighbors all know who she is. They remind her at every corner what a difficult child she was, what trouble she found herself in as a high schooler. She laments on what is the same. She also laments on what is new or changed.
While so much in Possum Springs is familiar to Mae, the world has gone on while she’s been away. This is sometimes difficult for her to accept. The local grocery store has closed forcing the residents to leave town to run errands, a new quick-e-mart type establishment has erected, and a beloved pasta restaurant closes down and is replaced in the course of the game. There is an in-game moment when Pastabilities places a sign on their door thanking the community for their patronage. Mae stands alone and says goodbye to the establishment. She thanks it for the pizzas she ate and the parties that were had there. When it is replaced by a Taco Shop later in the game, Mae is elated by this change. It is small changes like these that lead to larger ones in life. Night in the Woods is the story of accepting change and allowing oneself to grow from it.

Mae’s days are filled with walks into the center of town. She visits her old friends at their menial jobs and rekindles friendships that inexplicably fell apart in adolescence. Sometimes, Mae has a difficult time connecting. While she was away at school, her friends have begun taking a different path into adulthood. She doesn’t have a job nor does she seek one out in the course of the game. She holds on tightly to stories from childhood and to places that have changed or are falling apart. While she is at the beginning of accepting that life is not always what it once was nor is it predictable, her friends (Gregg, Angus, and Bea) are all actively trying to find their places in said acceptance of what is new and old and gone for good. We see Mae try and fail to level with her friends but we also see her succeed in trying to understand. Sometimes, they go on small but emotionally charged adventures. They discuss themselves in the way we can only do so with those we are closest to. Often, the characters in Night in the Woods ramble. They apologize when they worry they are being unclear or dramatic. They tell one another secrets in order to better understand why they are the way they are. In short : they talk it all out and they sound real doing it.

Each day is different. Each relationship based activity unique to the timeline and the character with whom you choose to spend that specific day with. Mae can go to the mall, explore the cemetery, or have a totally mild-mannered knife fight after falling off a bike. Much of this game is familiar. Rather than throw our narrator into a new setting where new friendships must be grown and harvested, Mae’s goal is to better understand the relationships that she has already forged. Though this game’s story eventually becomes somewhat grand and supernatural, it is the small, recognizable elements that engulf the player.

The visual art in this game and the wonderfully composed and still unopposing soundtrack by developer Alec Holowka makes every moment of Night in the Woods feel like a nod to the menial experiences that we treat as holy when we are young. Small things make us feel. The colors are soft and beautiful. The characters, though living recognizably human lives, are animals. There is a magic to the town of Possum Springs and it is in the humanity of its residents and the fear of growing up. The storytelling is slow in a way moving back home can often feel, the character writing is concise and believable, and every character living in Possum Springs seems like someone you know.
I recommend this game to anyone who struggled to accept change when they were young. I recommend this game to players who remember parts of their adolescence and the few years after as being difficult, but magic or for those who need to be reminded of what it felt like to light a cigarette under a set of train tracks or to treat each small moment with your friends as a gift. I also recommend this game to anyone who has struggled or is struggling with mental health, being queer, or feeling completely disconnected. Night in the Woods sees you and you are valid. Life is mundane but it is magic.

There is so much more to this game – strange dreams, journal entries, bad bass playing, but what is wonderful about Night in the Woods is the discovery so I’m not going to get into any of that.
Night in the Woods is available for Steam and PS4. Find a preview of the soundtrack here.
































































